MERIDIANExplore the game
Territory. Cards. Diplomacy.

A world of
consequences.

Build a nation. Read your rivals. Decide what comes next. A multiplayer strategy game where territory, cards and diplomacy meet on one shared map.

4–8Players
60Turns to decide it
03Eras of possibility
EXPLORE THE WORLDInteractive concept
FR
FRENCH REPUBLICYour perspective · illustrative match
1247822
TURN 18 / 60Planning · Era I
Your next decision

Secure the Alpine corridor.

A neutral neighbour. A rival at the border. Every order has a consequence.

FR / 01 · Selected formation

Alpine group

INFANTRY100 HP

Move toward the frontier. Select another unit to inspect its role.

DRAG TO ORBIT / SCROLL TO ZOOM
PlanDiplomacyMoveCombatReport
The world is waiting.Inspect a unit, switch a layer, then play the turn.

Interactive concept. Final visuals and balance may evolve.

01 / The idea

Many ways
to change the map.

Military power is only one part of the decision. Build an economy that sustains your ambition, draw the right cards, and decide when a neighbour is more valuable as a partner.

01.1 / Territory
FRCP

Position is power.

Terrain, supply and timing shape every advance. Take control points, protect cities and hold what matters.

01.2 / Diplomacy
YOUCHTRADE · PASSAGE · ALIGNMENTA DEAL WITH CONSEQUENCES

Every neighbour matters.

Negotiate structured agreements with neutral nations. Their personalities, interests and recent events shape the answer.

01.3 / Cards & economy
+3INVEST IN YOUR NEXT MOVE

Build your possibilities.

Turn resources into units, infrastructure and future options. New eras change the cards available to everyone.

02 / The arc of a match

One nation.
Three horizons.

A match moves from the present through the near future to the orbital era. Highest victory points at turn 60 wins, unless a domination countdown completes first.

I
Turns 01–20

Establish your position.

Secure resources, shape borders and choose your first commitments.

II
Turns 21–40

Change the equation.

New technology and cards reshape the balance you thought you understood.

III
Turns 41–60

Make the endgame yours.

Orbital possibilities enter the contest. Every remaining turn becomes more consequential.

03 / The world of Meridian

Find your opening.

Explore the nations, the pieces you command and the systems that change them. Discover the possibilities. More will be revealed as the world takes shape.

Start exploring

A competitive strategy game about the decisions you make—and the world they leave behind.